When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
Quake 2's greatest weakness, however, is its level design. With the sequel, id Software wanted to create a more believable world than previous id games, with object oriented levels that designed ...
What better way to celebrate the 30 year anniversary of the founding of Lobotomy Software than by focusing on their miraculous, unlikely, and incredible Sega Saturn port of Quake. The goal of this ...
Of course, Quake is an old game with a software renderer. Just throwing another camera into the scene, rendering to another texture, and then mapping that texture to the scene isn’t an option.
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers ...
This is my port of Quake II for iOS, running in modern resolutions including ... This commit does not need any placeholder resources as it is not an update of an existing id Software port.