Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In ...
The team at id Software wants a lot for Doom: The Dark Ages.
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
In a roundtable interview chaired by id Software’s Marty Stratton (studio director) and Hugo Martin (creative director), the two Doom veterans confirmed that there will be no multiplayer mode ...
During a Q&A tied in with this evening's Xbox Direct which ws atteneded by Eurogamer, Doom: The Dark Ages' executive producer Marty Stratton said the upcoming release will be a "strictly campaign ...
The one thing it doesn't have is multiplayer: Studio chief Marty Stratton said id Software decided to forego a multiplayer component so it could focus on making the "biggest and best" Doom ...
As reported by Eurogamer, Doom: The Dark Ages executive producer Marty Stratton confirmed that the new game is laser-focused on creating an "epic campaign." "We made that decision early so we ...
Executive producer Marty Stratton says DOOM: The Dark Ages is the team's "most ambitious game yet," and watching the war-torn arenas and towering spires, it's easy to see what he means.
There’s one thing that The Dark Ages won’t have this time around: multiplayer. Id’s Marty Stratton confirmed that the series’ ususal suite of modes was cut this time around to focus on the ...