Abstract: The optimization of multi-user multi-input multi-output (MU-MIMO) precoders is a widely recognized challenging problem. In this paper, we develop a gradient-driven GNN design method for the ...
I recently came up with a game idea in which fog of war will play a huge role, but was unable to find proper implementation, i tried to gather as much information as possible, that i found and made a ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...