If you’ve ever spent hours in Blender painstakingly sculpting 3D models, you know how tedious it can be to get every vertex, edge, and texture just right. That’s exactly why I was curious to try Tripo ...
I make no claims that this is well organised or setup perfectly. I tried to tidy a few things up but I'm still not sure the best way to organise a Vulkan project. To get it working, first double click ...
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