def process_triangles(vertices, triangles, min_bound, max_bound, resolution, height_axis, plane_axes, reverse): pixel_size_x = (max_bound[plane_axes[0]] - min_bound ...
The easiest way to represent a terrain is through a height map and color map. For the game Comanche a 1024 * 1024 one byte height map and a 1024 * 1024 one byte color map is used which you can ...