Microsoft releases a new Godot sample for Xbox on PC, making it easier to integrate GDK, Xbox services, PlayFab, and more.
static double cubic_interpolate(double from, double to, double pre, double post, double weight); static double cubic_interpolate_angle(double from, double to, double pre, double post, double weight); ...
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// Approximation suggested by Hill and Heitz, calculating the integral of the spherical cosine distribution over the line between p0 and p1. // Runs faster than the exact formula of Baum et al. (1989) ...
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