Microsoft officially launches Shader Execution Reordering in DXR 1.2, claiming up to 90% higher performance on Intel Arc B-Series GPUs in a new tech demo.
This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
Tired of reimplementing and searching for the same functions over and over, I started compiling and building a shader library of reusable assets (mostly functions) that can be include over and over.