It’s the product that’s either going to transform the graphics chip industry beyond recognition or simply become another footnote in PC gaming history. Larrabee, Intel’s first foray into the world of ...
An Intel software engineer working in the company's visual computing group has revealed that Larrabee will focus on rasterisation, and not ray tracing like some of the marketing bods would have you ...
There are still a lot of things that can be approximated with rasterisation and most developers we talked to at games convention believes that ray tracing is something that might be a distant future ...
Arguably the most talked about feature of the Turing architecture is its ability to generate realistic lighting via ray tracing. Traditional rasterisation - output from the shader-core. - has been ...
I am looking for something like Xiaolin Wu's line algorithm except with 3D input and 3D output. The output would not be projected onto a 2D surface; it would be a 3rd order tensor. Might someone be ...
Our barrage of tests continues with the inimitable Crysis 3 and a duo of Ubisoft titles - Far Cry 5 and Ghost Recon Wildlands. Our test system remains the same obviously, consisting of a Core i7 8700K ...
Just the other day, we examined NVIDIA’s new RTX 5050, a graphics card positioned to bring the latest generation of performance to the more budget-friendly, mainstream market. Sadly, from our own ...
And so begins our battery of performance analysis tests for the new RTX cards, incorporating a range of game engines old and new. Our test system consists of a Core i7 8700K running at an all-core ...
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