Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In ...
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
Doom: The Dark Ages is one of raretitles that has higher asking price than standard and it pushes hardware demands to modern ...
During a Q&A tied in with this evening's Xbox Direct which ws atteneded by Eurogamer, Doom: The Dark Ages' executive producer Marty Stratton said the upcoming release will be a "strictly campaign ...
“This is a prequel to Doom 2016, and it’s given us the opportunity to reimagine every aspect of this experience,” said Marty Stratton, executive producer at id Software, in a press briefin ...
In a roundtable interview chaired by id Software’s Marty Stratton (studio director) and Hugo Martin (creative director), the two Doom veterans confirmed that there will be no multiplayer mode ...
As reported by Eurogamer, Doom: The Dark Ages executive producer Marty Stratton confirmed that the new game is laser-focused on creating an "epic campaign." "We made that decision early so we ...
The Dark Ages talks about why the game won't include a multiplayer mode like the past few titles in the series.
The one thing it doesn't have is multiplayer: Studio chief Marty Stratton said id Software decided to forego a multiplayer component so it could focus on making the "biggest and best" Doom ...
After attending a Doom: The Dark Ages preview ahead of Thursday's Xbox's Developer Direct, with game director Hugo Martin and studio director Marty Stratton, what stands out most is how ...
There’s one thing that The Dark Ages won’t have this time around: multiplayer. Id’s Marty Stratton confirmed that the series’ ususal suite of modes was cut this time around to focus on the ...