A week ago, Microsoft teased a new update to DirectX 12 for developers that will usher in "a new era of performance and efficiency." Today, we've got more details on what the new 'Work Graphs' entail ...
DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
At GDC 2024, AMD just expanded on Microsoft’s recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD’s iteration moves draw calls ...
A more powerful GPU usually means your games run better, but that's not always the case. The CPU's role in tasks and scheduling can bottleneck performance in some instances. Microsoft has been testing ...
AMD is demoing a new technique that promises to run PC games more efficiently, potentially freeing up resources and speeding up rendering times. The technique is called the Work Graphs API, which ...
One of the biggest drawbacks with the way games currently render 3D scenes is that there's still a surprising amount of back and forth communication required between the CPU and GPU. This overhead can ...
PC gaming's (un)holy trinity of hardware and software vendors will be taking the stage at this year's Game Developers Conference (GDC) to provide more details on what's new in the world of graphics.