Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of graphics, animations, audio, and haptics that work together in deliberate concert to ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.
The world's largest VR headset manufacturer Goertek and other companies are anticipating at CES 2026 how thin and light VR ...
The future is only redesigned every so often, so it is worth asking, what will this new technology look like, and how can pioneers protect their user-facing innovations that will define this emerging ...
Spatial Design, Breaking the 2D Paradigm,' a new book by Dominique Wu, puts forth design principles for spatial computing, XR, and AI-driven immersive experiences.
If you are interested in learning more about the design process behind the creation of the latest virtual reality headset designed by Sony for its PlayStation 5 games console. You might be interested ...
VR games are all about immersion, but play space restrictions often mean players are left moving with a controller's thumb sticks or stumbling around until they accidentally send an overhand right ...
Sarah has been an editor and contributor for Game Rant since 2015. After meeting her first Chocobo, she never looked back. Sarah majored in game design in college and utilizes that knowledge to ...
Virtual reality is splitting into two clear paths: accessible, all-in-one headsets that prioritize convenience, and high-end systems that chase fidelity above everything else. The Meta Quest 3 and ...