The popular roguelike deckbuilder is made in Godot, and the engine makes a difference when it comes to game development and piracy ...
AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead. Now, in the ongoing shockwave of Unity's unpopular introduction of a Runtime ...
There are many game development engines out there, but Unity is arguably the most popular, especially among indie studios. However, Unity plans to change its pricing structure, including a new fee ...
And just like that, another GDC has come and gone. Months of planning, and within a week, it’s all over. Some years, GDC doesn’t quite have that big takeaway or trend. In other years, it’s plainly ...
Terraria developer Re-Logic makes a show of support for open source engines Godot and FNA in response to the recent Unity runtime fee announcement. The team behind Terraria, one of the biggest and ...
Even though Terraria developer Re-Logic mostly doesn’t use Unity, it’s made a strong statement of condemnation in regards to the engine’s recently announced, controversial install fee policy – and ...
Faith writes guides, how-tos, and roundups on the latest Android games and apps for Android Police. You'll find her writing about the newest free-to-play game to hit Android or discussing her paranoia ...
This well-loved roguelike deckbuilder, crafted using the Godot engine, showcases how the choice of development tools can impact both gameplay experience and piracy issues.
The team behind the incredible roguelike deckbuilder Slay the Spire has released a new free game, after moving to the Godot game engine following Unity's controversial fee policy that would see game ...
Unity's decision to start charging fees each time a title using its game engine is installed was understandably met with furor and talks of class action lawsuits. In response to the bomb Unity dropped ...
According to Rémi Verschelde, project manager of Godot Engine and co-founder of the platform’s financial backer W4 Games, the never-ending wave of “AI slop” pull requests on Godot’s GitHub is becoming ...