When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
Quake 2's greatest weakness, however, is its level design. With the sequel, id Software wanted to create a more believable world than previous id games, with object oriented levels that designed ...
Of course, Quake is an old game with a software renderer. Just throwing another camera into the scene, rendering to another texture, and then mapping that texture to the scene isn’t an option.
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers ...