According to Sucker Punch co-founder Brian Fleming, the most difficult feature to implement in Ghost of Tsushima “hands-down” was combat. Fleming went into detail about how perfecting this key ...
FORT LEONARD WOOD, Mo. (Sept. 6, 2012) -- Soldiers train on a daily basis to face combat, and when that combat is measured in inches, it's Army combatives that can mean the difference between success ...