Stuck in a time where so many days feel all-too-similar to the one before it, Arkane's Deathloop arrives at perhaps the perfect time in modern history. A stealth-action game with heart and spunk, ...
I haven't played many developers' entire catalog of games, but Arkane Studios is one of my finest exceptions. From Arx Fatalis to Redfall, every work bearing the team's signature has passed through my ...
Following the release of Deathloop last week, Arkane Studios has made a triumphant return to the spotlight. The all-new IP has been showered with critical acclaim almost unanimously across games media ...
Deathloop sees Colt struggling to break free of the time loop gripping the stylish Blackreef island. The island, which is stuck in an anomaly that causes a perpetual Groundhog Day scenario, you'll ...
Anyone who has played an Arkane game will recognize the studio’s pedigree for stealth. Deathloop still has that, but it also pumped up the action by multitudes to make it highly satisfying to go loud ...
After having just played through both Dishonored 2 and 12 Minutes in the past month alone, the concept of the former’s nervously sneaking through levels with the latter’s repetitive time loop head ...
You awake in Deathloop as Colt, stranded on an island caught in a perpetual time loop: the day you are currently living in is repeated over and over again. How long you’ve been in the loop is ...
Tom has recently joined us as part of our writing academy. Many of his favourite games are RPGs such as Persona, Mass Effect and Final Fantasy. When he isn’t levelling up his stats he can be found ...
With the Redfall release date closing in, Arkane's take on open-world games with the studio's signature immersion and design is piquing everyone's interest. The shooter can be played in either co-op ...
Chris Birsner is a writer and journalist who most recently worked as an editor at Anton Media Group on Long Island. He is a 2018 graduate of Hofstra University. He enjoys playing Nintendo Switch, ...
Dinga Bakaba's road into the industry was, in his own words, "very chaotic." Despite his love of video games, as well as board games and tabletop RPGs, a job as a developer seemed inaccessible due to ...